Wednesday, January 13, 2010

Engineering Guide 1-300 for Vanilla WoW

Engineering Guide 1-300 for Vanilla WoW

Okay. I decided to pick up engineering, Here's the guide that I created last night, trying to spend the least amount of gold I could. I must admit that it's about 70 gold for EVERYthing, But in the end, you'll have like 20-25 gold in your pocket. This is the Quick and Dirty way. If you can't keep up with the bill, I suggest getting mining, as it alleviates nearly 90% of your costs when you just straight mine to 300.
First is the shopping list of all items I used in my powerlevel. You WILL have leftovers on most things but I padded for the unlucky.


Next is the List itself. What to skill up on until the level desired. For instance, 1-40 means stop doing it when you get your 40th profession point. Next, what typically you can do with the item. Then, AHed ingredients and finally the ingredients in ONE make of the crafted item.

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Shopping list of items needed:

90 Rough Stones (AH)
80 Coarse Stones(AH)
75 Heavy Stones(AH)
90 Solid Stones(AH)
50 Dense Stones(AH)
10 Wooden Stock (EVend)
29 Weak Flux (EVend)
50 Heavy Leather(AH)
10 Wool Cloth (AH)
10 Mageweave Cloth (AH)
33 Runecloth(AH)
51 Copper Bars(AH)
10 Silver Bars(AH)
55 Bronze Bars(AH)
19 Iron Bars(AH)
*4 Coal (EVend)
4 Steel Bars (*get a blacksmith to make from iron and coal, MUCH cheaper.)
126 Mithril Bars *cringes, sorry.*(AH)
159 Thorium Bars *runs*(AH)
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Engineering trainers are usually found in major cities.
Artisan engineers can be found in Orgrimmar and Ironforge.
The single master engineer (for all engineers) can be found in Gadgetzan in Tanaris. His name is
Buzzek Bracketswing.

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Level: Name of Skill, approx to keep. Keep more in case. [how many to buy from AH.] (recipe req. for each.)

0: Buy a Blacksmith hammer.
Buy Schematic: Green/Blue/Red Firework (Fireworks Merchant in Booty Buy/Iron Forge/Orgrimmar) 40s
Buy Schematic: Thorium Widget - Engineering Supplies in Orgrimmar/Ironforge 1g
Buy Schematic: Thorium Tube - Engineering Supplies in Winterspring (Everlook) 1g40s

1-40: Rough Blasting Powder, sell all [90 Rough Stones] (1xRough Stone)
41-50: Handful of Copper Bolt, used for 66-75.[10 Copper Bars] (1xCopper Bar)
51: Ar$%@%e Spanner
[6xCopper Bar](6xCopper Bar)

52-65: Copper Tubes, 10 used for 66-75.
[35 Copper Bars] (2x Copper Bar 1x Weak Flux)

66-75: Rough Boom Sticks, sell all (
[](1x Copper Tube 1x Handful of Copper Bolts 1x Wooden Stock)

76-95: Coarse Blasting Powder, keep 20 for 121-125.
[80 Coarse Stones] (1x Coarse Stone)

96-105: Silver Contacts, Keep 5 for 146-150, Keep 5 for 191-195.
[10 Silver Bars](1x Silver Bar)

106-120: Bronze Tubes, sell all.
[30 Bronze Bars](2x Bronze Bar 1x Weak Flux)

121-125: Small Bronze Bombs, sell all.
[10 Bronze Bars, 10 Wool Cloth]
(1x wool cloth 1x silver contact 4x coarse blasting powder 2x bronze bar)

126-145: Heavy Blasting Powder, 10 for 146-150, 50 for 150-175, 15 for 191-195.
[75 Heavy Stones] (1x Heavy Stone)

146-150: Big Bronze Bombs, throw at friends or sell.
[15 Bronze Bars]
(2x Heavy Blasting Powder 3x Bronze Bar 1x Silver Contact)

150-175: Blue, Green or Red Fireworks, sell.
[Edit: A few people are getting stuck here, you may want to purchase more.]
[50 Heavy Leather]
(1x Heavy Leather 1x Heavy Blasting Powder)

176: Gyromatic Micro-Adjustor
[4x Steel Bars](4x Steel Bar)

177-190: Solid Blasting Powder, 10:206-210, 15:211-225, 16:236-245, 20:246-250
[86 Solid Stones](2x Solid Stone)

191-195: Big Iron Bomb, sell
[15 Iron Bars]
(3x Iron Bar 3x Heavy Blasting Powder 1x Silver Contact)

196-205: Mithril Tubes, sell.
[30 Mithril Bars](3x Mithril Bar)

206-210: Unstable Triggers, 10 for 236-245.
[10 Mithril Bars, 10 Solid Blasting Powder]
(1x Mithril Bar 1x Mageweave Cloth 1x Solid Blasting Powder)(need for later)

211-225: Hi-Impact Mithril Slugs, sell on AH for good profit
[15 Mithril Bars, 15 Solid Blasting Powder]
(1x Mithril Bar 1x Solid Blasting Powder)

---From here, the going will be dangerous, you may want to stock 5-10 more of each thing I've listed in case of TERRIBLE streaks of luck, as you will be flying out to Gadgetzan. Also see my section below about Goblin/Gnome engineering. That is an expensive way to level, and my FAQ is cheapest without having to make a choice.---

226-235: Mithril Casings, 20 for 236-245.
[60 Mithril Bars] (3x Mithril Bar)

236-245: Hi-Explosive Bomb, sell.
[20 Mithril Casings, 20 Solid Blasting Powder]
(2x Mithril Casings 1x Unstable Trigger 2x Solid Blasting Powder)

246-250: Mithril Gyro-Shot, sell.
[16 Mithril Bars, 16 Solid Blasting Powder]
(2x Mithril Bar 2x Solid Blasting Powder)

251-260: Dense Blasting Powder, Keep all for shells!!
[50 Dense Stones](2x Dense Stone)

261-290: Thorium Widget, keep for most high-end stuff or sell.
[99 Thorium Bars, 33 runecloth] (3x Thorium Bar 1x Runecloth)
[285-300*Here you can make your Thorium Shells if you can find the schematic on the AH, but being that it is EXPENSIVE, it's not the purpose of this FAQ.* (2x Thorium Bar, 1x Dense Blasting Powder))

290-300: Thorium Tubes, keep for most high-end stuff or sell.
[60 Thorium Bars] (6x Thorium Bar)
---When all is said and done, it should have taken you 3-5 hours to get it all made. Grats.---

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Pick up Schematics that help out:
[Edit: These do not require any type of engineering to have. They are ordinary engineering schematics.]

"Discombulator Ray":
1.You need a DELTA ACCESS security card. It's a low % drop in gnomeregan, so getting it is the hardest part. I've found 3 off of the mobs coming from the back door. You can also find it from AH though in some cases. The important part about delta security card is that it is not BoP, so once you have gotten your schematic, sell it to someone else.

2. You must have 160 engineering.
3. Learn the schematic directly from 3500-D terminals on the way to Thermaplugg from the back door, in the engineering labs.

"Schematics: Repair bot 74A":
Learn this from a scroll on the ground next to Golem Lord Argelmach in BRD at 300 engineering. (First of all, you'll need the Shadowforge Key.

1. Take your first left, unlock the gate, run up to the gate on the right, unlock that, run up to the door on the left, unlock it.
2. Walk up to the big gear in this room, and unlock the chain.
3. Run up the ramp in this room, take the left up the stairs, then follow the hallways. You'll come to a room with about 4 fire elementals, stairs going down on the left, and a ramp going down on the right. Go right.
4. Ahead of you will be many non-elite gnomes and elite elementals standing around. Go straight down from the ramp until you come to a room with a named, and two elementals guarding him.
5. The plans are to your right.)
It takes 12 Thorium Bars, 4 Rugged Leather, 1 Fused Wiring, 2 Elemental Earth, and 1 Elemental Fire. It has only 1 charge before it is expended. Not cheap.

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---Types of Artisan Engineering---

[Edit: There are three types of engineering. Goblin, Gnomish and regular Artisan engineering. Unless an engineering item SPECIFICALLY states that it needs "Goblin Engineering (x)" or "Gnomish Engineering (x)" it is free for anyone to use. This means that Gnomish can use Goblin Jumper Cables XL and gnomes make whatever they make (d'oh, you'd think I'd remember what gnomes make with 300 gnomish) and share them with the Goblin engineers. Just check thottbot or wherever to be sure.]

There is a quest starter for Artisan; (Tinkerwiz in Ratchet (observatory) for Horde, and Lilliam Sparkspindle in Stormwind for Alliance.)
The Master Gnome engineer is in Booty Bay.
The Master Goblin engineer is in Gadgetzan. These trainers will give you a task to complete to join
that society. Note that you don't need to choose either, as it is not linked to learning
artisan engineering at level 35 at all.

For your Goblin engineering quest:
20 Big Iron Bombs (190) (3x Iron Bar 3x Heavy Blasting Powder 1x Silver Contact)
20 Solid Dynamite (175) (1x Solid Blasting Powder 1x Silk Cloth)
5 Explosive Sheep (150)
(1x Bronze Framework 1x Whirring Bronze Gizmo 2x Heavy Blasting Powder 2x Wool Cloth)
[SEE POST 264 for Garlic of Greymane's Modifications for Goblin Engineering.]

For your Gnome engineering quest:
6 Mithril Tubes (195) (3x Mithril Bar)
1 Accurate Scope (180) (1x Bronze Tube 1x Jade 1x Citrine)
2 Advanced Target Dummies (185)
(1x Iron Strut 1x Bronze Framework 1x Gyrochronatom 4x Heavy Leather)

Goblin is the realm of BOOM. You get a wider variety of and more powerful explosives. Unfortunately the dragon gun and the mortar still trigger the shared explosive reuse timer, though they are on separate cooldowns.

Goblin engineering produces the following:

1) (205) Goblin mining hat (AC 190, +15 sta, +5 mining, mail armor, BoP) (You no take candle!)

2) (205) Goblin construction hat (AC 44, +15 fire resist, cloth, BoP) Use: absorb 300 to 500 fire damage for 1 minute.
3) (205) Goblin sapper charge (explosive, limited use) Damage enemies around you for a lot while damaging you for slightly less.
4) (205) Goblin Rocket Fuel recipe (creates a recipe) create recipes for alchemists, who in turn can supply you with goblin rocket fuel, necessary for some schematics.
5) (205) Goblin Mortar (explosive, 6 uses) Has a minimum and maximum range. Binds on equip, so you can recharge your own mortar (using the Mortar: Reloaded schematic gained at the same time) for significantly fewer resources than a new mortar, but cannot recharge anyone else's as it is soulbound to them. Also worth noting is that this item apparently still causes a "stun" effect instead of a "disorient" effect, which is somewhat more useful. However, the radius is smaller than listed, probably 6 yards instead of 10.
6) (225) Goblin Rocket Boots (AC 41, cloth) These boots are one of the few items usable by those without the engineering skill. They allow fast running for a short period of time, but are prone to explosion.
7) (230) Goblin Bomb Dispenser (trinket, BoP) Can create one bomb that behaves as an exploding sheep, every 30 minutes.
8) (235) The Big One (explosive, 2 uses) A massive bomb that deals high damage in a huge radius. Has a longer than usual activation time.
9) (240) Goblin Dragon Gun (trinket, BoP) A 10-second channel creates a cone of flame that deals damage each second.
10(?) (245) Goblin Rocket Helmet (AC 50, +15 sta, cloth) Allows you to charge an enemy, knocking it unconscious for 30 seconds and yourself for less time. Damage ends the effect.
Gnomish is the realm of devices. Trinkets for every occasion. If you are satisfied with the amount of explosives from standard engineering, go gnomish for utility.

Gnomish engineering produces the following:

1) (205) Gnomish Shrink Ray (trinket) temporarily reduces target's attack power by 250. this can also backfire on the user, causing them to shrink or grow.

2) (205) Inlaid mithril cylinder plans (creates a recipe) creates plans for blacksmiths, who in turn can provide you with mithril cylinders, necessary for some schematics.
3) (210) Gnomish Goggles (AC 45, +9 agi, +9 sta, +9 spi, cloth, BoP) goggles with agility
4) (210) Gnomish Net-O-Matic Projector (trinket) Roots target for 10 seconds, 10 minute cooldown. Can backfire and root the user instead.
5) (215) Gnomish Harm Prevention belt (AC 66, +6 sta, leather) Use: blocks 500 damage over the next minute, but can also temporarily remove the user from reality.
6) (225) Gnomish rocket boots (AC 41, cloth) requires engineering to use, but cannot be destroyed like the goblin version.
7) (230) Gnomish Battle Chicken (trinket, BoP) summons a combat chicken for 90 seconds. 30 minute cooldown.
8) (235) Gnomish mind control cap (AC 50, +14 spi, cloth) allows mind control of your target for a short time.
9) (240) Gnomish death ray (trinket, BoP) a 4-second channel deals damage to you each second, and then releases more than the total amount at your target. Aggros as you start channeling.
Those are the big differences I know of. It's purely a matter of preference. Keep in mind that aside from the ones that are Bind on Pickup, you can trade/buy to get most of the other's products!
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That's it, you should be 300 when reading this little section. Props to Thottbot, Auction House, and ideas given by various forums. Good luck to you, you'll probably need it after this faq drains your wallet. ^_^

How to change from one specialisation to another

Go to Steamwheedle Port in Tanaris. To the north is a small hut. Inside is a Gnome called Narain Soothfancy. Have a look at the book on the little table in the right hand corner. Right click on it and you get to choose what kind of specialization you want. Hope this helps.

Saturday, January 9, 2010

Alchemy Guide 1-300 for vanilla WoW

Alchemy Guide 1-300 for vanilla WoW

About this guide

This guide will show you how to get your alchemy skill up from 0 to 300. The guide will only use recipe's available at a trainer until 265 and vendor available recipe's from 265 to 300.
This guide only uses recipes that require herbs and vendor bought material (vials).
This guide does not tell you how to get all the different recipe's from quests, vendors or drops. What you do once you hit 300 is entirely up to you. This guide will not tell you what to do with the potions you make either.
This guide is primarily aimed at those who want to switch profession at high level or have high level alts, friends or guild members.

Preparation

You are going to need a lot of herbs. Create an alt storage character to store these herbs and then farm (or have an alt farm) for the herbs needed. Use the in game mail system to send the herbs to the storage character. Don't forget to send some gold to the storage character, so she can send the herbs back.
Once you have all the components collected, everything has to be send back to your main character. The mailbox only shows the first 50 items you have in the mail. It also puts the last item send to you on top. So to avoid complications send the components you need first last: i.e peacebloom and silverleaf are needed first, so these are the last to be send back to your main, after the briarthorn, mageroyal, etc.
The recipe's used require vendor bought components such as vials. These cost gold. To learn recipe's from a trainer also costs gold. The amount of gold needed is approximately 40 to 50 gold if you farm all of the herbs. If you want to buy everything you need from the auction house expect to spend upwards to 225 gold. This does not include gold for recipe's from vendors or the auction house.
Below is a table that shows the amount of herbs needed. The minimum amount column shows the minimum amount needed if you would get a skill point every time you make something. However at some point a recipe will be yellow or even green when you make something so you won't always get a skill point. The estimated amount column deals with this, so try to get the estimated amount of herbs on your storage character. If you are buying all the herbs you need from the auction house, I suggest getting the minimum amount and only buy more when needed.
Component Minimum Amount Estimated Amount
Peacebloom 60 (3 stacks) 60 (3 stacks)
Silverleaf 60 (3 stacks) 60 (3 stacks)
Mageroyal 15 (1 stacks) 20 (1 stacks)
Briarthorn 80 (4 stacks) 90 (5 stacks)
Stranglekelp 40 (2 stacks) 50 (3 stacks)
Bruiseweed 30 (2 stacks) 35 (2 stacks)
Wild Steelbloom 5 (1 stacks) 10 (1 stacks)
Kingsblood 30 (2 stacks) 40 (2 stacks)
Liferoot 30 (2 stacks) 40 (2 stacks)
Goldthorn 45 (3 stacks) 50 (2 stacks)
Khadgar's Whisker 15 (1 stacks) 20 (1 stacks)
Sungrass 60 (3 stacks) 70 (4 stacks)
Blindweed 30 (2 stacks) 35 (2 stacks)
Arthas' Tears 20 (1 stacks) 25 (2 stacks)
Golden Sansam 40 (2 stacks) 60 (3 stacks)
Mountain Silversage 20 (1 stacks) 30 (2 stacks)

Getting from 1 to 50

Getting from 1 to 50 is easy enough. Make 60 minor healing potions. This should get you to skill 60. You need at least skill 55 for the next step, so don't worry if you didn't get to 60. Keep the minor healing potions, you will need them later.
Once you hit 50 talk to the appropriate trainer to become Journeyman Alchemist. You have to be level 10 to become Journeyman Alchemist.
This table shows the different recipes used to get from 0 to 50.
Skill Yellow Grey Item Components From - To Components needed
1 55 95 Minor Healing Potion 1x Peacebloom,
1x Silverleaf,
1x Empty Vial
0 - 60 (60) 60x Peacebloom,
60x Silverleaf,
60x Empty Vial

Getting from 50 to 125

Use the minor healing potions made earlier to make lesser healing potions to get to 110. If you didn't reach 110, make elixirs of wisdom until you do.
At 110 you can train the healing potion recipe. Make those until skill 125
Once you hit 125 talk to the appropriate trainer to become Expert Alchemist. You have to be level 20 to become Expert Alchemist.
This table shows the different recipes used to get from 50 to 125.
Skill Yellow Grey Item Components From - To Components needed
55 85 125 Lesser Healing Potion 1x Minor Healing Potion,
1x Briarthorn
60 - 110 (50) 50x Minor Healing Potion,
50x Briarthorn
90 120 160 Elixir of Wisdom 1x Mageroyal,
2x Briarthorn,
1x Empty Vial
105 - 110 (5) 5x Mageroyal,
10x Briarthorn,
5x Empty Vial
110 135 175 Healing Potion 1x Bruiseweed,
1x Briarthorn,
1x Leaded Vial
110 - 125 (15) 15x Bruiseweed,
15x Briarthorn,
15x Leaded Vial

Getting from 125 to 200

Make some more healing potions to get to skill 140. Make lesser mana potions to get to 155, greater healing potions to get to 185 and elixirs of agility to get to 200.
Once you hit 200 talk to the appropriate trainer to become Artisan Alchemist. You have to be level 35 to become Artisan Alchemist.
This table shows the different recipes used to get from 125 to 200.
Skill Yellow Grey Item Components From - To Components needed
110 135 175 Healing Potion 1x Bruiseweed,
1x Briarthorn,
1x Leaded Vial
125 - 140 (15) 15x Bruiseweed,
15x Briarthorn,
15x Leaded Vial
120 145 185 Lesser Mana Potion 1x Mageroyal,
1x Stranglekelp,
1x Empty Vial
140 - 155 (15) 15x Mageroyal,
15x Stranglekelp,
15x Empty Vial
155 175 215 Greater Healing Potion 1x Liferoot,
1x Kingsblood,
1x Leaded Vial
155 - 185 (30) 30x Liferoot,
30x Kingsblood,
30x Leaded Vial
185 205 245 Elixir of Agility 1x Stranglekelp,
1x Goldthorn,
1x Leaded Vial
185 - 200 (15) 15x Stranglekelp,
15x Goldthorn,
15x Leaded Vial

Getting from 200 to 265

Make some more elixirs of agility to get to 210. Make elixirs of greater defense until 215 and then make superior healing potions until 230. Make elixirs of detect undead to get to 250 and elixir of greater agility to get to 265.
This table shows the different recipes used to get from 200 to 265.
Skill Yellow Grey Item Components From - To Components needed
185 205 245 Elixir of Agility 1x Stranglekelp,
1x Goldthorn,
1x Leaded Vial
200 - 210 (10) 10x Stranglekelp,
10x Goldthorn,
10x Leaded Vial
195 215 255 Elixir of Greater Defense 1x Wild Steelbloom,
1x Goldthorn,
1x Leaded Vial
210 - 215 (5) 5x Wild Steelbloom,
5x Goldthorn,
5x Leaded Vial
215 230 270 Superior Healing Potion 1x Sungrass,
1x Khadgar's Whisker,
1x Crystal Vial
215 - 230 (15) 15x Sungrass,
15x Khadgar's Whisker,
15x Crystal Vial
230 245 285 Elixir of Detect Undead 1x Arthas' Tears,
1x Crystal Vial
230 - 250 (20) 20x Arthas' Tears,
20x Crystal Vial
240 255 295 Elixir of Greater Agility 1x Sungrass,
1x Goldthorn,
1x Crystal Vial
250 - 265 (15) 15x Sungrass,
15x Goldthorn,
15x Crystal Vial

Getting from 265 to 300

Although you can get to 300 using the elixir of detect demon recipe, the gromsblood needed is expensive when bought from the auction house so i decided to use vendor available recipe's to get from 265 to 300.
Get the superior mana potion recipe from Ulthir in Darnassus or Algernon in Undercity and the major healing potion recipe from Evie Whirlbrew in Everlook.
Make superior mana potion to get to skill 285 and major healing potions to get to 300.
Congratulations, you now have 300 skill in alchemy.
This table shows the different recipes that are avaible through vendors to get from 265 to 300.
Skill Yellow Grey Item Components From - To Components needed
260 275 315 Superior Mana Potion 2x Sungrass,
2x Blindweed,
1x Crystal Vial
265 - 285 (20) 30x Sungrass,
30x Blindweed,
15x Crystal Vial
275 290 330 Major Healing Potion 2x Golden Sansam,
1x Mountain Silversage,
1x Crystal Vial
280 - 300 (20) 40x Golden Sansam,
20x Mountain Silversage,
20x Crystal Vial
This table shows who and where the different vendors are for the previously mentioned recipe's.
What Who Where
Superior Mana Potion Ulthir (Alliance Faction)
Algernon (Horde Faction)
Darnassus
Undercity
Major Healing Potion Evie Whirlbrew (Neutral) Everlook in Winterspring
Blacksmithing Guide 1-300 for Vanilla WoW

Blacksmithing Guide 1-300 for Vanilla WoW

Apprentice Blacksmithing Path:

This is done mostly with stone, saving your copper and bronze bars until later except when you need to equip yourself or your friends or clients. Make Rough Sharpening Stones (turns green at 15 and grey at 55) until you reach 25 and learn Rough Grinding Stones. (Save and use those Sharpening Stones as a combat buff.) Make Rough Grinding Stones (turns green at 45 and grey at 85) until you reach skill 65, keeping them for use later in making other items. Make Coarse Sharpening Stones (green when learned at 65, grey at 80) until you reach 75 and are a Journeyman. Copper items useful as skill ups include Copper Bracers (2 copper bars, green at 20), Copper Chain Pants (4 copper bars, green at 50) and Copper Chain Belt (6 copper bars, green at 75).

Journeyman Blacksmithing Path:

At 75 you learn Coarse Grinding Stone, which are green when learned. Make those until they turn grey at 100 and save them for making further items. Turn any tin and copper into bronze bars but save them. Make Silver Rods until they turn green at 105 (and sell them to Enchanters) then make Rough Bronze Leggings (with your saved bronze bars) until they turn green at 145 or even to grey at grey at 175. These take 6 Bronze Bars and sell to the vendors for 9.62 s each, so if you can buy stacks of 20 Bronze Bars for 30 s or less, you can actually make a profit while you skill up. Also at 125 you learn Heavy Grinding Stone. Make these until they turn grey at 150 and keep them for making other items. If you are able to learn the Deadly Bronze Poniard dropped plan at 125 then you can make and sell it at a profit until it turns green at 155 and grey at 185. The Patterned Bronze Bracer (green at 150) is required for a Badlands quest. At 145 you learn to make your first rare (blue) item, the Shining Silver Breastplate (green at 175) which sells well.

Expert Blacksmithing Path:

Beginning at 150, make Rough Bronze Leggings until they turn grey at 175. Iron Buckles are easy but turn grey at 155, while Golden Rods turn green at 155 and grey at 160. Golden skeleton keys are green when learned and grey at 170. You will want to equip yourself and friends with the Green Iron Set and that will provide some skill ups. If you are lucky enough to learn the Iron Shield Spike plan at 150 then you can make and sell these at a good profit until they turn green at 180 and grey at 210. Another profitable drop is the Iron Counterweight, green at 190 and grey at 210. At 200 you learn Solid Grinding Stone so make those until they turn grey at 210. To get from 210 to 225, make Golden Scale Bracers to 215, then make Steel Plate Helms to 225. You will also be equipping yourself with the Golden Scale armor set and the Moonsteel Broadsword is required for a quest in Dustwallow Marsh. A number of expert weapons and armor are saleable, including the rare Green Iron Hauberk at 180 (green at 205, grey at 230).

Artisan Blacksmithing Path:

At 225 make Steel Plate Helms until it turns green at 235. Then make Mithril Spurs to 250 (turns green at 255). At 250 make Dense Sharpening Stones until they turn grey at 260. The Heavy Mithril and Ornate Mithril armour items are good for their level, so you can also skill up some on making the mithril items for the Mithril Order quests. The Ornate Mithril Boots are popular with warriors for their remove root effect and they (and the Ornate Mithril Helm) turn green at 265. Go back to Mithril Spurs (which are readily saleable) until they turn grey at 275 and then make Thorium Bracers to 280. Now make Thorium Helms to 300. An alternative is the Imperial Plate armour set, starting with the Imperial Plate Belt and Shoulders at 265, Bracers at 270, and then Helm and Boots at 295. While these use more thorium than the Thorium armour items, they can be sold for a profit even if you buy the materials.

Thursday, January 7, 2010

Leatherworking 1-300 Guide WoW Vanilla

Leatherworking 1-300 Guide WoW Vanilla

I've recently changed one of my skills to tribal leatherworking. I couldn't find a guide to power level it so I thought I'd put make one from what I did. I'm not going to say that this is a comprehensive guide, I made too many mistakes. It's just a description of what I did to get to 300 leatherworking. Hopefully it will be useful to someone.

Materials Needed:

369 x Light Leather
586 x Medium Leather
389 x Heavy Leather
661 x Thick Leather
340 x Rugged Leather
8 x Cured Heavy Hide
5 x Iron Buckles
112 x Turtle Scales
4 x Wildvine
2 x Cured Thick Hides
In addition for the leatherworking quests you need an extra 10 Thick Leather and 7 Wildvine.

1 - 45
49 x Light Leather Armour Kits - 49 x Light Leather

45 - 55
16 x Handstiched Leather Cloaks - 32 x Light Leather

55 - 100
47 x Embossed Leather Gloves - 141 x Light Leather

100 - 123
29 x Fine Leather Belts - 174 x Light Leather
- 369 x Light Leather total

123 - 137
16 x Dark Leather Boots - 64 x Medium Leather

137 - 155
24 x Dark Leather Pants - 288 x Medium Leather

155 - 165
10 x Hillsman Leather Gloves - 140 x Medium Leather

165 - 180
19 x Heavy Armour Kits - 95 x Heavy Leather

180 - 183
7 x Hillsman Leather Gloves (green) - 98 x Medium Leather
- 586 x Medium Leather total

183 - 191
8 x Barbaric Shoulders - 64 x Heavy Leather & 8 x Cured Heavy Hide

191 - 196
5 x Barbaric Harnesses - 70 x Heavy Leather & 5 x Iron Buckles

196-206
10 x Dusky Bracers - 160 x Heavy Leather
- 389 x Heavy Leather, 8 x Cured Heavy Hide & 5 x Iron Buckles total

206-220
14 x Thick Leather Armour Kits (6 for Leatherworking quest) - 70 x Thick Leather

220-225
5 x Nightscape Headbands (2 for Leatherworking quest) - 25 x Thick Leather

225-227
2 x Turtle Scale Breastplates (Leatherworking quest) - 12 x Thick Leather & 24 x Turtle Scales

227-229
2 x Turtle Scale Gloves (Leatherworking quest) – 12 x Thick Leather & 16 x Turtle Scales

229-230
2 x Nightscape Tunics (Leatherworking quest) - 14 x Thick Leather

230-232
4 x Nightscape Headbands - 20 x Thick Leather

232-233
2 x Turtle Scale Bracers (Leatherworking quest) - 16 x Thick Leather & 24 x Turtle Scales

233-235
2 x Turtle Scale Helms (Leatherworking quest) - 28 x Thick Leather & 48 x Turtle Scales

235-237
2 x Nightscape Pants (Leatherworking quest) - 28 x Thick Leather

237-239
2 x Nightscape Boots (Leatherworking quest) - 32 x Thick Leather

239-240
1 x Wild Leather Vest (Tribal Leatherworking quest) - 12 x Thick Leather, 2 x Wildvine & 1 x Cured Thick Hide

240-241
1 x Wild Leather Helmet (Tribal Leatherworking quest) - 10 x Thick Leather, 2 x Wildvine & 1 x Cured Thick Hide

241-250
9 x Nightscape Pants - 126 x Thick Leather

250-265
16 x Nightscape Boots - 256 x Thick Leather
- 661 x Thick Leather total

265-285
20 x Wicked Leather Bracers - 160 x Rugged Leather

285-300
15 x Wicked Leather Headbands - 180 x Rugged Leather
- 340 x Rugged Leather total

Notes:
In general I have tried to keep as much as possible to the main normal leather types, light, medium, heavy, thick and rugged. This is because it always easier to buy them on the auction house, whereas other ingredients are more difficult to obtain, and therefore more expensive. I haven't mentioned the ingredients that can be bought from vendors, since they are easy to obtain. I ran into trouble around the 180 mark, where most recipes require extra ingredient and I bought whatever had the cheapest buyout on the AH to get me there. Have a look to see what's cheapest at the time for you.

I could have used a lot less thick leather and started on rugged armour kits at 250, but at that time the price of rugged leather was high enough for it to be worth using huge amounts of thick instead (probably because I did this the week before the Darkmoon Faire was in town). If you can get the rugged leather cheaper it's probably worth switching earlier (5 rugged leather Vs 15 thick leather).

I have mostly kept to trainer taught recipes. The exceptions to this are the recipes gained through the leatherworking quests and the recipes for Wicked Leather Bracer and Headband, which I bought on the auction house for 5 and 2 gold respectively (you could substitute Wicked Leather Gauntlet for Wicked Leather Bracers. The recipe is vendor bought from leatherworking suppliers http://www.thotbott.com/?i=11493 it's limited supply though, and after 20 minutes of camping for it I gave up).

I hope that this helps. I know that there are a few places where it could have been done a bit better but I don't think I made too many glaring errors.

Tuesday, January 5, 2010

Easy Mining Guide 1-300 Vanilla WoW

Easy Mining Guide 1-300 Vanilla WoW

What you’re going to need:

Mining skill (obviously). Go see your local mining trainer to get trained.
A mining pick. Can't mine without one (these can also be enchanted if you want, makes absolutely no difference, but it's cool to have. Even if you have your mining pick enchanted the standard mining animation remains the same, so you actually see that nice demonslaying glow you got put on there. You will only see the glow when you equip it like a normal weapon. A player on our server even had a Crusader enchant put on their mining pick and told me that the proc happens when they mine, cant confirm this for sure, but it does seem really pointless).

Optional, but recommended extra: get the cheapest pair of gloves you can find and get them enchanted with +5 mining skill (shouldn't cost you more than 2g, as it takes 3 x Truesilver Bars and 3 x Vision Dust). Don’t bother with the +2 enchant as it's not worth it.
If you’re an engineer then make yourself a Goblin Mining Helmet ( http://www.thottbot.com/index.cgi?i=12859 ) as this will add +5 to your mining skill.

Also, please remember that mining nodes only appear on the side of hills, cliffs, mountains etc. So your unlikely to find any ores in the great rolling plains, unless there is a small hill there. Also note that Darnassus has NO ore whatsoever! So if you’re a Night Elf and want to mine, get your booty over to Darkshore ASAP. So with that in mind, always follow the cliff faces or hillsides.

Got all that? Good, then lets down and dirty, Dwarf style :o)

Mining 1 to 65

Mining Copper

Estimated number of nodes to mine = 30

This bit is easy. Mine about 50 copper and smelt. You can use any of the following suggestions for mining routes or make up your own, as copper is so abundant:

*At level 50, go back to the mining trainer and learn Journeyman Mining.

Horde

· Undead: Start at the entrance to Deathknell, looking out towards Brill. Head South and follow the cliffs all the way round to The Undercity. Skip past UC and keep following the cliffs up to The Bulwark. Now head North up to Scarlet Monastery, hugging the cliffs as you go. When to reach the coast, head west and then south to follow the cliffs down and round to Agamand Mills. Follow those hills south again to get back to your starting point. Average amount of copper ore from this run, should be about 30-40. 

· Tauren: Mulgore. The natural geography of this place makes it easy to run around. Just pick a starting point and follow the cliffs all the way around in a circle. Remember to check out the Venture Co mine on your way round. Average amount of copper ore from this run, should be about 40-50. 

· Orc & Troll: You could just do whole circuits of Durotar, but there is so much copper round here that small routes are just as productive. My favorite routes are: 
 
· Start at the gates of Orgrimmar and head East towards Skull Rock (make sure you go into Skull Rock and mine the ore there too). Head a short way south to where that Orc is standing on his lonesome, then head back West following the cliff face (keeping the Zep Tower in sight). Carry on over the road and across the top of the canyon and on to the coast. Head North up to the cliff face and then East back to Orgrimmar. I get about 30-40 copper ores from this short run on a good day. 

· Start at Razor Hill and head West towards the Quilboar grounds. Hug the cliff face until you reach the river, then head north until you reach Orgrimmar. Head East until you see the first little farmstead, now head south and drop into the canyon. Follow the canyon out and head South East until you reach Razor Hill again. You’ll get about 25-30 copper ores on this route.

Alliancee

· Human: Start at Goldshire and head East following the cliff face to the north of Crystal Lake. When you get the north of the Logging Camp head South. Follow the river to the border of Elwyn forest and Duskwood, then head North West back towards Goldshire (make sure you visit the two mines on this route). This route should net you about 30-40 copper ores.
· Night Elves: Your going to have to go to Darkshore, as Darnassus has no ores whatsoever! So start at Auberdine and head directly east until you reach the cliffs at the edge of the map. Now head south, hugging the cliff face as you go. When you get to the entrance of Ashenvale, head west to the coast and then North back to Auberdine. Head out from Auberdine, directly to the East (same as you did at the start of this route), but when you reach the cliffs this time head north. Just follow the cliffs to the North and back round the coast, heading South again to Auberdine. I find this figure of eight pattern to be easier than taking Auberdine in one whole route, but that’s just me. Feel free to improvise it. Normally get about 40-50 copper ores from this entire route.
· Dwarves and Gnomes: Ah, the home of mining and possibly the best place to start, Dun Morogh! You really don’t need a route around here, copper is everywhere, if you can’t find a decent route yourself, then you’re beyond help! But, I will tell you my favourite route. Start at Kharanos and head to the Wendigo cave (you all know where that is, right?). Clear cave and then continue on West, following the cliff face. Carry on until you hit the main road then head North up to the Frostmane Hold. From there head directly east over to Shimmer Ridge, then North up to Ice Flow Lake. Now follow the cliffs down to Ironforge, on to Misty Pine Refuge and back round to Kharanos. This run normally nets me about 40-50 copper ore.
· Another good run in this area is the Gol’Bolar Quarry. Circle the outside, around the top, then drop down and into the mines. I can get about 20 copper ores on this short run.

Mining 66 – 125

Mining Tin, Silver, Incendicite and Lesser Bloodstone

Estimated number of nodes to mine = 60

This part is a pain in the butt, if you don’t have a mount (well its all a pain in the butt, if you don’t have a mount) as the Tin Veins your going to need to mine are more spread out and not as common as the Copper you just being mining. You also stop getting skill up’s from smelting after about level 85 (Silver is the last thing to give you a skill up). The leg from 100-125 is also pretty bad, as Tin is green at this stage and therefore your getting skill ups at fewer intervals (just pray its a Silver spawn, instead of Tin, as this will still be yellow to you).

Horde & Alliance i*even on PvP servers you can still use these routes and areas.

Easiest way to level up to 125, is to go to The Wetlands and find Thelgan Rock (its near the entrance to Dun Algaz - 53,64 for those with location addons). There is a cave there, that is full of spiders and a quest ore called Incendicite. This is an Alliance only quest, but Horde can still mine the ore. Now the ore itself is worthless and only used to complete the quest, but you can mine it from level 65 until about level 125. The nodes respawn quickly and you can level up your mining in less than an hour if your the only one in the cave.


If your Alliance and want to do the quest, go see Pilot Longbeard in The Miltary Ward in Ironforge for the starting quest. He'll send you to speak to Pilot Stonegear in Kharanos, who then gives you the quest.
Thankyou to everyone who suggested this, especially Plog

Lesser Bloodstone: go to the cave in north east Arathi Highlands, just to the east of Hammerfall (path to cave is at 80,40) and mine the nodes inside. It's used as part of a quest chain that's started in Booty Bay by Corporal Kaleb (in the tavern). You only need to keep four of them for the quest.
Thanks to Garleth for this one

I actually combine two of my routes here, if I have time. They are as follows:

· Start at The Crossroads and head West towards the entrance of Stonetalon Mountains. Then head south, hugging the cliffs as you go. Follow the cliffs all the way down south until you reach Blackthorn Ridge, just north of Razorfen Kraul. Follow the cliff to the main road and over. Continue heading east and then north up to the entrance to Dustwallow Marsh. Carry on going north until you reach Northwatch Hold and then head up to the Raptor Hills and the Quilboar Village. Now head back to The Crossroads. 

· Start at the bottom of the Great Lift in Thousand Needles and head northwest up to Camp Ethok, following the cliff face as you go. Continue on till you reach the border of Thousand Needles and Feralas, then head over to the other side of Thousand Needles and follow the cliffs south. Make a detour when you reach Highperch, as there are a couple of Tin / Iron veins here. Carry on heading south until you reach The Screeching Canyon. Have a quick run into the cave here and pick the couple veins that normally spawn here. Continue south past Freewind Post and all the way to Windbreak Canyon. Now head north, again hugging the cliff face as you go and make your way up to Splithoof Crag. There is a Centaur Village here, with a cave that can have 4 or 5 veins (both Iron and Tin). Mine it. Carry on north past Darkcloud Pinnacle and back to the Great Lift.

Combine the two routes above for a 90-minute (ish) trek that can net 100+ copper, 50-70 Tin and 30-40 Iron.

There only two other places that I bother mining for Tin and that is:

· Hillsbrad Foothills: No route here, just do full circuits.
· Ashenvale: Again no real route, just do full circuits.

But you could also try the following places:

· Wetlands: Start at Dun Modr and follow the cliffs to the southeast down towards Raptor Ridge. From here either go around Grim Batol, if you’re a high enough level to cope, or follow the cliffs towards Mosshide Fen and onto The Igan Rock. Once there head over to Dun Algaz, then north to Angerfang Encampment and onto Whelgars Excavation Site. Now head north past Ironbeards Tomb and back to Dun Modr. 

· Redridge Mountains: Start in Lakeshire, head north to Rethban Caverns and follow up to Renders Camp. Head south and follow cliffs to Alther’s Mill. Carry on east towards The Tower of Ilgalar and then loop round that and to the south, heading towards Renders Valley. Carry on to Lakeridge Highway and over to The Three Corners. Now head back to Lakeshire.

Mining 126 – 1755

Mining Iron and Gold

Estimated number of nodes to mine = 100

*At level 125, go back to the mining trainer and learn Expert Mining.

From now on both Horde and Alliance can follow this guide easily, so I’ll won’t have separate sections.

· Do the Thousand Needle route above, but take in The Shimmering Flats as well this time.
· Desolace: If you’re Horde, start at Shadowprey Village and head into the Valley of Spears. Follow that through and out and over to the Kodo Graveyard (you could do a quick circle or move on here). Head east to the Magram Village and loop round and down to Shadowbreak Ravine. Follow that through and onto the Mannoroc Coven to the west. Carry on west to the Gelkis Village and make your way back to Shadowprey Village. If you’re Alliance, then start at Nijel’s Point and head southeast to Sargeron, then south to the Kolkar Village. From here you could carry on down south and complete the Horde run or head west to the Kodo Graveyard. From the Kodo Graveyard, head northwest to Ethel Rethor and then northeast ish to Thunderaxe Fortress. Follow round to the north and up to Tethris Aran and then back east to Nijel’s Point. 

· Ashenvale: start at the entrance to Ashenvale from The Barrens and head to the west. Skip round the Battleground entrance (only if your Horde) and carry on to the river. Follow the river north, trying to keep as close to bank as possible, so that you can see spawns on both sides of the river. Keep following the river till you get to just before Xavian in the north. Now head east to the next river and cross over to Saytrnaar and onto Forest Song (watch out for those elites). Now head south through the Warsong Logging Camp if your Horde or skirt around it if your Alliance and continue on down through Felfire Hill and onto Demon Fall Canyon. Now head west through Nightsong Woods and back to your start point. 

· Badlands: start at Apocryphens Rest and head south to Camp Cagg, then east to Mirage Flats. Now follow cliff face all way to Camp Boff, past Agmonds End. Head north past Dustwind Gulch and onto Hammertoes Digsite and then northwest to Angor Fortress. Now follow the cliffs west all the way to Kargath (or just before it, if Alliance) and back down to Apocryphens Rest. Remember to divert off slightly at each point where the Rock Elementals gather and do a quick tour of their spawn spots. 

· Arathi Highlands: start at Thandoll Span and head east then north to Boulderfist Hall. Follow cliffs round to Witherbark Village and continue north up to Hammerfall. If you’re Horde, loop round the back of Hammerfall and continue on to the west. If your Alliance, go as far Drywhisker Gorge (remember to check inside, both Horde and Alliance) and then loop round Hammerfall to the south and back up to the northern cliffs. Follow cliffs west to Dabyries Farmstead and then head south past Refuge Point and back down to Thandoll Span. 

· Alterac Mountains: start at the entrance to the Ruins of Alterac and head west past the Growless Cave. Follow the ridge around the ruins and keep going to the end. Now drop down to the coast (you can make a series of jumps to get down, without dying). Now head north to Dandreds Fold. Head east through The Uplands, zigzagging between the two cliff faces as you go until you get to Strahnbrad. Now follow the road back to your starting point. If you’re a high enough level, go into the ruins and do a quick sweep. 

· Stranglethorn Vale: couple of small but good routes here. First one is to the north of Grom’Gol Base Camp. Start at Nessingwarys Expedition and follow the hills around the front of the three sets of ruins (Kalai, Balal and Zuuldaia) and then back round to the north of them and return to Nessingwarys Expedition. Second route starts at Kurzens Compound to the north of Zul’Gurub entrance. After a quick circle around the compound, head south down to Mosh’Ogg Ogre Mound. If you’re a high level, then do a sweep of the cave and carry on south to the Ruins of Zulmamwe. Keep heading south past the Crystalvein Mine and the Ruins of Aboraz. Carry on into the Mistvale Valley, now heading west towards the main road. From here either head to Booty Bay or follow the road back up north to your starting point. 

· Swamp of Sorrows: couple of nice little spots here. Check around Ithariuss Cave where the Green Whelps are and also around The Stagalbog. Remember to check inside the Stagalbog.
[ post edited by Highlander ]
Mining 176 – 250

Mining Mithril and Truesilver

Estimated number of nodes to mine = 125

*At level 225, go back to the mining trainer and learn Artisan Mining.

So now we come the real money making stuff, Mithril. This stuff is used in such quantities by Engineering and Blacksmithing that you will always sell what you mine for a good profit.

· Blasted Lands: just do full circuits, simple. 

· Searing Gorge: again, just do full circuits. You can do what I do and do a full circuit of the perimeter of Searing Gorge, then drop down into The Cauldron and do a circuit of that (inside and outside). Also remember that at level 230, you can mine Dark Iron, so pick that up too. 

· Badlands: two good places here. First is Camp Cagg. Just do a circuit round it, taking in the Rock Elementals spawn point as you go. Second place is Lethlor Ravine. If you start by the Master Dragonscale Leatherworker and head into the Ravine and loop round to the north and back out and south past Uldaman back entrance, then you’ll pick up a good amount of Mithril. 

· The Hinterlands: start at Aerie Peak and follow the cliff face to the south and east. Now just go around the south cliff face until your get past Jintha’Alor, then north up to Seradane and then west back to Aerie Peak. 

· Western Plaguelands: do circuits of the Ruins of Andorhal. 

· Azshara: start at the Legash Encampment and head east to the Bitter Reaches. Loop round to the north and back west along the coast past the Jagged Reef and then back down to the Lagash Encampment again. 

· Winterspring: start at the Timbermaw tunnel entrance and follow the cliffs to the east past the Hot Springs and all the way over to Starfall Village. Just before you get there, head south to Lake Kel’Theril and then follow the cliffs west all the way back to your starting point. 

· Felwood: only if your there. Don’t go out of way to mine here, but if you happen to be in the area (i.e. grinding Timbermaw rep) then look out for a few Mithril nodes here. 
 
· Stonetalon Mountains: quick circuit of The Charred Vale can net you 10-15 Mithril ores. 

· Desolace: grab yourself some underwater breathing potions and head to Ranzajar Isle. Theres a good number of Mithril nodes in the sunken ruins round here and very few people mine them. You can also take a run through the Valley of Spears and down to Mannoroc Coven to pick up the Mithril nodes there. 
 
· Tanaris: bit of a long one this, but can be well worth it. Do full circuits of Tanaris, but drop down into The Noxious Lair and The Gaping Chasm to pick up the nodes that virtually nobody mines, unless they are questing in there.

Mining 251 – 3000

Mining Thorium

Estimated number of nodes to mine = 160

This is the reason you took up mining, Thorium. What a moneymaker. Your also looking to get Arcane Crystal from the rich veins, which will sell for about 20g each (depends on your server). 


· Un’goro Crater: just go round and round the crater, making sure you drop down into The Slithering Scar and take a detour into Fire Plume Ridge. There is loads of Thorium to be had here, which is why its farmed constantly, so you will be competing for nodes here. 

· Azshara: start at the Ravencrest Monument and follow the coastal cliff all the way round to the Tower of Eldra. Then head back west to the Legash Encampment in a zigzag pattern from coast to coast. You may also want to drop into the Ruins of Eldarath and pick up the couple of nodes that spawn there. Azshara isn’t the greatest place to mine Thorium, due to its natural geography, but that does mean its less popular and therefore your likely to have less competition. 

· Winterspring: start at Everlook and head south to the Ice Thistle Hills. Make a quick sweep of the yeti cave here and then back out and to the south. Keep going till you get to Owl Wing Thicket and make a small circuit there. Now you can either carry on south into Frostwhisper and Darkwhisper Gorge’s if your happy about avoiding the elites there, or you can head west over to Mazthoril for the slightly lower level elite area. Once at Mazthoril, you can either sweep the main cave (only recommended for Druids, Rogues or Hunters) or carry on up to Lake Kel’Theril and back round to Everlook. 

· Blasted Lands: not a massive amount of Thorium to be had here, but good for a quick run, whilst your looking for Mithril. 

· Searing Gorge: same as the Mithril run above. 

· Burning Steppes: No real decent run here. Just do full circuits picking up Dark Iron as well. 

· Eastern Plaguelands: start at Tyr’s Hand and head north past Lights Hope Chapel. Go past The Noxious Glade and onto Northdale. Head west to Northpass Tower and then south to Blackwood Lake. Carry on south to the Pestilent Scar and then onto Lake Mereldar and back to your starting point. You may want to throw in a quick diversion to The Fungal Vale, in between Northpass Tower and Blackwood Lake. 

· Western Plaguelands: start at The Weeping Cave and head south to Gahrrons Withering and then west to Dalsons Tears. Head northwest from here to the edge of Felstone Field and follow the cliffs north into the Northridge Lumber Camp. Follow the path up towards Hearthglen and then double back once you reach the watchtower. Head south and follow the cliffs all the way back round to The Weeping Cave.

Patch 1.11 notes:

Smelting Bronze, Silver and Iron will give increases to mining skill for somewhat longer than they used to.

Haven't had a chance to test out how this affects this guide, but I'm assuming it makes that area between 90 and 125 a lot easier to level up.
Will do some testing soon..
Cooking Guide 1-300 for Vanilla WoW

Cooking Guide 1-300 for Vanilla WoW

Following on from my combined Fishing and Cooking guide, here's a straight 1 to 300 cooking guide using materials found on mobs.

Please note it is a LOT easier and cheaper to level your cooking whilst leveling your Fishing at the same time.

I've tried to pick the cheapest, easiest and quickest recipes to make and where possilbe I've tried to stick to trainer only recipes. So get your ass to a cooking trainer and pick up the apprentice cooking skill.
Once you've trained as an apprentice cook, you'll have 3 recipes to start with (along with the fire making skill), they are as follows:

Herb Baked Egg
Roasted Boar Meat
Charred Wolf Meat

So of these recipes, you'll only be wanting to use the Roasted Boar Meat or Charred Wolf Meat recipes, as they dont need any other reagents to cook.

So lets start cooking :)

Horde


Levels 1 to 40

Kill any of the following:
Mottled Boars around Orgrimmar for Chunks of Boar Meat.
Wolves and Stalkers around Mulgore for Stringy Wolf Meat.
Darkhounds around Tirisfal Glades for Stringy Wolf Meat.

You'll need about 45 Wolf Meat or about 55 Boar Meat.
Cook the Boar Meat and Stringy Wolf Meat until 40 (train on Spiced Wolf Meat at level 10 and use this to get skill ups quicker, but you'll have to buy mild spices).

At this point you really should take up Fishing as it's easier to fill the gaps, patriculary if your on the Horde side. But people have requested a cooking only guide, so let's try and stick to mob drops.

Levels 41 to 90

At level 50 train as Journeyman Cook.
Goto The Sepulcher in Silverpine Forest and buy the Smoked Bear Meat recipe from Andrew Hilbert.
Kill Grizzled Bears around Silverpine Forest for Bear Meat.
You'll need about 60.

Levels 91 to 125

Go find Grub in The Barrens. He's in a Tower by Grosh'gek Farm, just north off the road between Crossroads and Ratchet and pick up the quest for Dig Rat stew.
Kill Dig Rats until you have about 30 more than the quest needs. Complete quest and cook Dig Rat Stew till your level 125.

Levels 126 to 175

To Train as a Expert cook, goto Shadowprey Village and buy the Expert Cooking Book from Wulan.
Goto Razor Hill and buy Hot Lion Chops recipe from Zargh and about 60 Hot Spices.
Kill Mountain Lions around Hillsbrad Foothills for Lion Meat.
You'll need about 60.

Levels 176 to 200

Goto Grom'gol and buy Roast Raptor recipe from Nerrist and about 30 Hot Spices.
Kill Raptors around Grom'gol for Raptor Flesh.
You'll need about 30.

Levels 201 to 225

Goto trainer and train Spider Sausage.
Kill Darkfangs around Dustwallow Marsh for White Spider Meat.
You'll need about 30.

Level 225

Goto Gadgetzan and speak to Dirge Quikcleave to obtain Artisan cooking quest - Clamlette Surprize (he's in the tavern). Whilst your there, pick up the recipe for Tender Wolf Steaks.
You'll need 12 Giant Eggs, 10 zesty Clam Meat and 20 Alterac Swiss. The Alterac Swiss is the easiest to get, just goto the Inn in Thunderbluff and buy them from the Innkepper . Get the eggs from the Owlbeasts in The Hinterlands (the drop rate is way better than the Rocs in Tanaris). For the clam meat goto Steamwheedle Port in Tanaris and kill the Turtles. They will drop Big Mouth Clams at a good rate, which contain Zesty clam Meat.
Keep killing Owlbeasts in The Hinterlands and grab another 70-80 eggs. Also kill the Wolves round here for Tender Wolf Meat.
Goto Bloodvenom Post in Felwood and buy the Monster Omelet recipe from Bale and about 140-160 Soothing Spices (this is where it gets really expensive. Take up fishing already, it's cheaper).

Levels 226 to 285

Stay in Felwood and cook those eggs for Monster Omelets and any Tender Wolf Meat you got. If you didnt have enough to get you to 285, go kill the Wolves around Felwood for Tender Wolf Meat and make Tender Wolf Steaks.

Levels 286 to 300

Goto Cenarion Hold in Silithus and speak to Calandrath for the Desert Recipe chain of quests. When you get to the third quest you'll get the recipe for Smoked Desert Dumplings.
Kill Dredge Crushers and Strikers for the Sandworm Meat (low drop rate). You'll only need about 10 more than the quest needs plus the soothing spices (about 20 in total).
Cook till 300.

Congratulations, your now a Master Cook :) BTW did I mention how much easier it would be if you actually used Fishing aswell?

Alliance


As a member of the Alliance you'll have an easier time finding reagents for the lower level recipes.

Levels 1 to 40

Kill any of the following:
Crag Boars around Dun Morogh for Chunks of Boar Meat.
Boars around Elwynn Forest for Chunks of Boar Meat.
Crag and Mountain Boars around Loch Modan for Chunks of Boar Meat.
Thistle Boars around Teldrassil for Chunks of Boar Meat.
Wolves around Elwynn Forest Stringy Wolf Meat.
Wolves around Dun Morogh Stringy Wolf Meat.

You'll need about 45 Wolf Meat or about 55 Boar Meat.
Cook the Boar Meat and Stringy Wolf Meat until 40 (you can train on Spiced Wolf Meat at level 10 and use this to get skill ups quicker, but you'll have to buy mild spices).

Levels 41 to 75

Goto Drac Roughcut in Thelsamar, Loch Modan and buy Smoked Bear Meat recipe.
Kill bears around Loch Modan for Bear Meat.

Levels 76 to 85

Train as Journeyman cook and get Crab Cake recipe.
Kill Crawlers around Darkshore and Westfall for Crawler meat.
You'll need about 10. N.B. Dont sell the Crawler Claws, you'll need them for the next stage.

Levels 86 to 100

Goto Stormwind City and buy Crooked Crab Claw recipe from Kendor Kabonka. Get about 20 mild spices.
Go back to Darkshore or Westfall and continue killing Crawlers.
You'll need about 20.

Levels 101 to 130

Goto Chef Grual (geddit?, grual - gruel?...oh nevermind) in Darkshire and get the Seasoned Wolf Kabobs quest.
Get the Stormwind Seasoning Herbs from Felcia Gump in Stormwind (Trade District).
Kill Ravagers and Wolves around Duskwood for Lean wolf Flank.
You'll need about 50-60 (including the ones you need for quest).N.B. you could get the Lean Wolf Steak recipe from Super Seller 680 in Desolace and continue killing until your cooking is upto 150+ and then skip the next step).


Levels 131 to 175

At level 125 train as Expert Cook.
To Train as a Expert cook, goto Shandrina by Mystral Lake in Ashenvale and buy the Expert cookbook.
Goto Kendor Kabonka in Stormwind City and buy the Curiously Tasty Omelet recipe.
Kill Raptors in Arathi Highlands for Raptor Eggs.
You'll need about 55 Eggs and 55 Hot Spices.

Levels 176 to 200

Goto Chef Jessen in Southshore and get the Soothing Turtle Bisque quest.
Kill the Turtles all along the river between Southshore and Tarren Mill for Turtle Meat.
Keep killing them till you have about 40 meat, then hand in quest and cook till level 200.

Levels 201 to 225

Goto trainer and train Spider Sausage.
Kill Darkfangs around Dustwallow Marsh for White Spider Meat.
You'll need about 30.

Level 225

Goto Gadgetzan and speak to Dirge Quikcleave to obtain Artisan cooking quest - Clamlette Surprize (he's in the tavern). Whilst your here, pick up the Tender Wolf Steaks recipe.
You'll need 12 Giant Eggs, 10 zesty Clam Meat and 20 Alterac Swiss. The Alterac Swiss is the easiest to get, just goto the Trade District in Stormwind City and buy it from Ben Trias. Get the eggs from the Owlbeasts in The Hinterlands (the drop rate is way better than the Rocs in Tanaris). For the clam meat goto Steamwheedle Port in Tanaris and kill the Turtles. They will drop Big Mouth Clams at a good rate, which contain Zesty clam Meat.
Keep killing Owlbeasts in The Hinterlands and grab another 70-80 eggs. Also kill the Wolves round here for Tender Wolf Meat.
Goto Talonbranch Glade in Felwood and buy the Monster Omelet recipe from Malygen and about 140-160 Soothing Spices (this is where it gets really expensive. Take up fishing already, it's cheaper).

Levels 226 to 285

Stay in Felwood and cook those eggs for Monster Omelets and any Tender Wolf Meat you got. If you dont have enough to get you to 285, go kill the Wolves around Felwood for Tender Wolf Meat and make Tender Wolf Steaks.

Levels 286 to 300

Goto Cenarion Hold in Silithus and speak to Calandrath for the Desert Recipe chain of quests. When you get to the third quest you'll get the recipe for Smoked Desert Dumplings.
Kill Dredge Crushers and Strikers for the Sandworm Meat (low drop rate). You'll need about 10 more than the quest needs plus the soothing spices (20 in total).
Cook till 300.

Congratulations, your now a Master Cook :) BTW did I mention how much easier it would be if you actually used Fishing aswell?